Feature Suggestions for Clara.io

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  1. Enable video background

    Please, enable video background in modeling and rendering, to create special effects for it.

    0 votes
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    • Mobile apps

      Please, develop mobile apps for Android and iOS to model with devices.
      I know Clara.io already works on mobile devices by supporting their browser, but did you ever try that? It's very messy!!!
      A nice App would be better.

      1 vote
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      • 3 votes
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        • Please add collision detection

          Hello
          We are developing a 3D Scan and virtual fit system with the use of Clara.io but we need collision detection between two meshes for it to work and get auto positioning. Collision detection opens up a huge amount of possibilities

          9 votes
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          • 1 vote
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            • Export glTF via COLLADA2GLTF, rather than via OBJ.

              From the logs, it looks like glTF export is using obj2gltf. The COLLADA2GLTF converter is more reliable in my experience, and supports features like skinning. It would be nice to be able to get animated models out of Clara.io in glTF format, for use with three.js and A-Frame.

              1 vote
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              • 1 vote
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                • pizza

                  pizza

                  3 votes
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                  • Cycles Rendering implemention

                    Implementation of Blender Cycles and settings for Rclicking and Lclicking because blender users use Lclick to select and drag while it is different in your program, so selection options :D

                    Either than that i'm suprised this isn't so bad for being entirely done on a internet engine.

                    1 vote
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                    • 1 vote
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                        1 comment  ·  Admin →
                      • 1 vote
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                        • Make a function to pre bind material to an object name in a template scene

                          For example the part now is linked to a texture.
                          'front_100 (Part_1)' Reference Set reference

                          We would need
                          'texture1' Reference Set reference
                          The reference being the solid name
                          ...or such

                          Whenever you load a solid into that scene it would have that texture
                          Also filtering references would be nice
                          E.G.
                          Apply this texture to all parts with '*(Part_1)'
                          front_101(Part_1)
                          front_102(Part_1)
                          front_103(Part_1)
                          All these fronts with solid subpart 1 would have the right texture

                          1 vote
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                            1 comment  ·  Admin →
                          • Make a windows uploader for batch uploading or sync

                            It seems troublesome to upload multiple files. Time outs occur. Two way sync would be even better

                            1 vote
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                            • Embed textures permanateley to 3d models

                              i keep fully texture my models (specifically applying materials) then when i export them and load them into my game the models just show up white with no materials. Is there a fix?

                              1 vote
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                              • pishing de vuelta al hack

                                creo que los que se meten en los moviles u ordenadores ajenos tienen un serio problema de socializacion ya que si tuvieran algo interesante en su vida no se meterian en las historias de nadie.creo que se merecen sufrir lo que ellos hacen....a ver si les gusta.

                                1 vote
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                                • 4 votes
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                                  • 4 votes
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                                    • MakeHuman-- A Completely Free 3D Character Creator

                                      Blender has integrated it into their software so you can make human models effortlessly.However Im doing it on a chromebook which are the worst labtops man kind has ever devised.I'm currently having difficulties merging the MakeHuman program with Blender so I checked by here and it isnt offered.You see its not easy for beginners to design characters.So MakeHuman would be ideal to integrate to this site.it would inspire many 3D animation enthusiast such as myself.other than that the tutorials are tedious and I tend to just give up sometimes in the complex software.its an excellent site.I admit its simpler than…

                                      2 votes
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                                      • 1 vote
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                                        • be able to build video games

                                          you should be able to control animations and movement of certain objects by moving and clicking the mouse or pressing keys on a keyboard. other objects (like spikes) should be able to restart a program from a certain point if another object (say, the player) touches that object. even other objects should be able to move randomly or towards another object, maybe, once again, the player. objects should be able to shoot things, or attack something until it breaks, like a player attacking an enemy until the enemy dies. objects should be able to spawn other objects, like a power…

                                          12 votes
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