Feature Suggestions for Clara.io

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  1. Please add proper unwrapping with a Unwrap windows and pixel snapping precision for seamed and unwrapped parts.

    It will be needed to make clara io a relevant contestant to current 3d modelling platforms. It was also ready and planned a while back but nothing seams to have been added from that time.

    1 vote
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    • Enable video background

      Please, enable video background in modeling and rendering, to create special effects for it.

      1 vote
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      • Mobile apps

        Please, develop mobile apps for Android and iOS to model with devices.
        I know Clara.io already works on mobile devices by supporting their browser, but did you ever try that? It's very messy!!!
        A nice App would be better.

        1 vote
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        • 7 votes
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          • Please add collision detection

            Hello
            We are developing a 3D Scan and virtual fit system with the use of Clara.io but we need collision detection between two meshes for it to work and get auto positioning. Collision detection opens up a huge amount of possibilities

            14 votes
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            • 1 vote
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              • Export glTF via COLLADA2GLTF, rather than via OBJ.

                From the logs, it looks like glTF export is using obj2gltf. The COLLADA2GLTF converter is more reliable in my experience, and supports features like skinning. It would be nice to be able to get animated models out of Clara.io in glTF format, for use with three.js and A-Frame.

                4 votes
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                • 1 vote
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                  • pizza

                    pizza

                    3 votes
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                    • Cycles Rendering implemention

                      Implementation of Blender Cycles and settings for Rclicking and Lclicking because blender users use Lclick to select and drag while it is different in your program, so selection options :D

                      Either than that i'm suprised this isn't so bad for being entirely done on a internet engine.

                      1 vote
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                      • 1 vote
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                          1 comment  ·  Admin →
                        • 1 vote
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                          • Make a function to pre bind material to an object name in a template scene

                            For example the part now is linked to a texture.
                            'front_100 (Part_1)' Reference Set reference

                            We would need
                            'texture1' Reference Set reference
                            The reference being the solid name
                            ...or such

                            Whenever you load a solid into that scene it would have that texture
                            Also filtering references would be nice
                            E.G.
                            Apply this texture to all parts with '*(Part_1)'
                            front_101(Part_1)
                            front_102(Part_1)
                            front_103(Part_1)
                            All these fronts with solid subpart 1 would have the right texture

                            1 vote
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                              1 comment  ·  Admin →
                            • Make a windows uploader for batch uploading or sync

                              It seems troublesome to upload multiple files. Time outs occur. Two way sync would be even better

                              1 vote
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                              • Embed textures permanateley to 3d models

                                i keep fully texture my models (specifically applying materials) then when i export them and load them into my game the models just show up white with no materials. Is there a fix?

                                1 vote
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                                • pishing de vuelta al hack

                                  creo que los que se meten en los moviles u ordenadores ajenos tienen un serio problema de socializacion ya que si tuvieran algo interesante en su vida no se meterian en las historias de nadie.creo que se merecen sufrir lo que ellos hacen....a ver si les gusta.

                                  1 vote
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                                  • 4 votes
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                                    • 4 votes
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                                      • MakeHuman-- A Completely Free 3D Character Creator

                                        Blender has integrated it into their software so you can make human models effortlessly.However Im doing it on a chromebook which are the worst labtops man kind has ever devised.I'm currently having difficulties merging the MakeHuman program with Blender so I checked by here and it isnt offered.You see its not easy for beginners to design characters.So MakeHuman would be ideal to integrate to this site.it would inspire many 3D animation enthusiast such as myself.other than that the tutorials are tedious and I tend to just give up sometimes in the complex software.its an excellent site.I admit its simpler than…

                                        2 votes
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                                        • 1 vote
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