Make a function to pre bind material to an object name in a template scene
For example the part now is linked to a texture.
'front_100 (Part_1)' Reference Set reference
We would need
'texture1' Reference Set reference
The reference being the solid name
Whenever you load a solid into that scene it would have that texture
Also filtering references would be nice
Apply this texture to all parts with '*(Part_1)'
All these fronts with solid subpart 1 would have the right texture
Marc Notenboom commented
front_101(Part_2) would not have that texture