I suggest you ...

Make a function to pre bind material to an object name in a template scene

For example the part now is linked to a texture.
'front_100 (Part_1)' Reference Set reference

We would need
'texture1' Reference Set reference
The reference being the solid name
...or such

Whenever you load a solid into that scene it would have that texture
Also filtering references would be nice
E.G.
Apply this texture to all parts with '*(Part_1)'
front_101(Part_1)
front_102(Part_1)
front_103(Part_1)
All these fronts with solid subpart 1 would have the right texture

1 vote
Vote
Sign in
Check!
(thinking…)
Reset
or sign in with
  • facebook
  • google
    Password icon
    I agree to the terms of service
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    Marc NotenboomMarc Notenboom shared this idea  ·   ·  Admin →

    1 comment

    Sign in
    Check!
    (thinking…)
    Reset
    or sign in with
    • facebook
    • google
      Password icon
      I agree to the terms of service
      Signed in as (Sign out)
      Submitting...
      • Marc NotenboomMarc Notenboom commented  · 

        front_101(Part_2) would not have that texture

      Feedback and Knowledge Base