I suggest you ...

add sculpting tools

would really like to see some sculpting tools, similar to mudbox for quickly working out organic shapes like human features or terrains.

20 votes
Vote
Sign in
Check!
(thinking…)
Reset
or sign in with
  • facebook
  • google
    Password icon
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    Richard Marks shared this idea  ·   ·  Admin →

    2 comments

    Sign in
    Check!
    (thinking…)
    Reset
    or sign in with
    • facebook
    • google
      Password icon
      Signed in as (Sign out)
      Submitting...
      • Ivano commented  · 

        P.P.S.: But sculpting tools should support dynamic topology.

      • Ivano commented  · 

        P.S.: Also add, for sculpted meshes, a polygon reducer which (like in ZBrush) applies a normal map to the mesh and deletes exceeding vertices.

      Feedback and Knowledge Base